Instead, players can double-jump and then add a third boost using Plague Knight’s signature explosives. beefy jump which could be supplemented by pogo-sticking off of his enemies’ heads, Plague Knight’s frail, nerdy frame affords him far less powerful leaps. This customization is deeper than any found in the original Shovel Knight campaign and was an element I really enjoyed. Players can choose the way the bombs get flung, the time it takes to detonate, and how they behave on detonation. Shovel Knight’s close-range fighting gives way to Plague Knight’s long-distance, highly customizable bomb attacks. In spite of this, the content feels completely fresh, as the movement and combat of the two characters are completely different. Plague Knight’s stages are the same as Shovel Knights, though each has new, added rooms specific to Plague Knight’s skills. The King gets some new dance moves that may disturb some viewers. There are also some good jokes involving the boss fights against Shovel Knight himself. It’s genuine and enjoyable without being obtrusive or feeling unnecessary. The story and dialogue are cute and silly and, like the original game, avoid the often way too smarmy writing in comedic indie games. A story I’m sure we can all relate to.īilly Idol says it’s ok, don’t worry about it Mona.
#WII U SHOVEL KNIGHT PLAGUE IF SHADOWS FREE#
Rather than fighting to free the world from the villainous Order of No Quarter, Plague Knight’s beating up all his buddies to steal their Essence and build a really cool potion that will make him strong enough to take over the world, or suave enough to talk to the cute goth girl he’s crushing on. Plague of Shadows shifts player focus from the stoic, often silent Shovel Knight to the awkward, goony alchemist Plague Knight. I’m glad to see that both of these things have been added to the game, and appreciate Yacht Club listening to customer feedback. Before I get to the new content, I’d like to mention a couple of quality of life improvements that I’m very happy about in my review of the original game, I mentioned frustration with the inability to customize controls and being unable to quickly swap abilities with the shoulder buttons, instead having to go into a menu each time.